Harebrained Schemes seeks a versatile Character Technical Artist to build end-to-end character rigging and animation pipelines for our upcoming projects in Unity.
The ideal candidate has shipped multiple Unity-based titles as a character technical artist, has a proven history of cross-discipline collaboration across art, engineering and design, and a firm grasp of character art production pipelines. In addition, candidates should be familiar with and passionate about both human and hard-surface (e.g. 'Mech) character pipelines.
This is a full-time, on-site position at Harebrained Schemes’ offices in Kirkland, Washington.
Design, implement, and maintain efficient character animation and rigging pipelines that meet and augment the creative goals of our projects.
Troubleshoot and solve technical art production issues related to rigging and animation.
Work with our engineering team to develop tools, scripts, and plugins as needed to streamline art workflows, and to source off-the shelf solutions when appropriate.
Collaborate with and train artists on character pipeline tools.
Strive to maximize the character art and animation team’s production performance and predictability through your work.
You have 5+ years professional experience in the game industry with several shipped 3D titles (and at least two years using Unity to ship one or more titles).
You know how to budget and design for performant animation systems without sacrificing overall visual quality.
You’re comfortable with advanced scripting in Unity and Maya - preferrably C# and Python
You’re comfortable implementing a full animation pipeline from end to end.
You’re comfortable with light scripting in Unity and Maya.
You can give clear, actionable verbal and written art feedback that adds real value.
Low & High-poly character modeling experience.
VFX / particle systems experience.
Experience creating animations to fit more stylized art styles.
Cinematography, editing, or motion graphics experience.