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HBS Studios

Senior Character Technical Artist

Art – Kirkland, Washington
Department Art
Employment Type Full-Time
Minimum Experience Experienced

Harebrained Schemes seeks a versatile Character Technical Artist to build end-to-end character rigging and animation pipelines for our upcoming projects in Unity.

The ideal candidate has shipped multiple Unity-based titles as a character technical artist, has a proven history of cross-discipline collaboration across art, engineering and design, and a firm grasp of character art production pipelines. In addition, candidates should be familiar with and passionate about both human and hard-surface (e.g. 'Mech) character pipelines.

This is a full-time, on-site position at Harebrained Schemes’ offices in Kirkland, Washington.

What You’ll Do

  • Design, implement, and maintain efficient character animation and rigging pipelines that meet and augment the creative goals of our projects.

  • Troubleshoot and solve technical art production issues related to rigging and animation.

  • Work with our engineering team to develop tools, scripts, and plugins as needed to streamline art workflows, and to source off-the shelf solutions when appropriate.

  • Collaborate with and train artists on character pipeline tools.

  • Strive to maximize the character art and animation team’s production performance and predictability through your work.

Required XP

  • You have 5+ years professional experience in the game industry with several shipped 3D titles (and at least two years using Unity to ship one or more titles).

  • You know how to budget and design for performant animation systems without sacrificing overall visual quality.

  • You’re comfortable with advanced scripting in Unity and Maya - preferrably C# and Python

  • You’re comfortable implementing a full animation pipeline from end to end.

  • You’re comfortable with light scripting in Unity and Maya.

  • You can give clear, actionable verbal and written art feedback that adds real value.

Bonus XP

  • Low & High-poly character modeling experience.

  • VFX / particle systems experience.

  • Experience creating animations to fit more stylized art styles.

  • Cinematography, editing, or motion graphics experience.

Thank You
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  • Location
    Kirkland, Washington
  • Department
    Art
  • Employment Type
    Full-Time
  • Minimum Experience
    Experienced
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