Senior Unity Tools Engineer

Engineering · Kirkland, Washington
Department Engineering
Employment Type Full-Time
Minimum Experience Experienced

Harebrained Schemes is looking for a Senior Unity Tools Engineer to create and maintain specialized software applications that are designed to facilitate the work of designers and programmers. If you are a thoughtful collaborator with a deep understanding of, and appreciation for the type of force multiplication that good tools can bring, we encourage you to apply.

This is an on-site, full-time individual contributor role. 
(Please note that we are currently working from home due to Covid-19. We will return to the office in stages when it is safe to do so. In the meantime, all interviews will be done virtually.)

What You’ll Do

  • Work closely with the lead engineer, and various content creator groups to design and implement software  tools that fit their needs.
  • Create and maintain visual tools to assist with level creation for content design.
  • Create and maintain custom Unity Editor enhancements to support designers, audio engineers, & environment artists.
  • Strive to constantly improve the usability of game related tools
  • Work with the design and engineering team to scope, architect, and document tools as they are developed

Engineering Responsibilities 

  • Collaborate with the design and engineering teams to implement specific game or Editor features
  • Debug existing features for bugs, and performance issues.
  • Produce functional, maintainable code that meets performance requirements
  • Engage in code review of existing and new code to improve code quality whenever possible.
  • Assist with improving existing documentation as well as ensuring consistent documentation and adherence to coding standards in newly developed code.
  • Collaborate with the Engineering, QA, and Production teams to maximize your contributions.
  • Provide achievable task estimations based on your own ability.

What You’ll Bring

  • You’ve worked on a variety of projects - big or small, indie or 1st party, PC or console or mobile, licensed or new IP, etc. - to understand the breadth of issues you have to anticipate and know that every project is different
  • You have professional experience in the game industry.
  • You have focused experience with tools development for a large team.
  • You have experience with C# programming
  • You have Unity experience
  • You have proficiency with 3rd party tools and middleware solutions for design, art, animation, and audio.
  • Excellent communication skills.
  • You are comfortable working with others in a highly-collaborative, fun, and agile environment.
  • You have a customer oriented development approach, required to support the design group through bugs and iteration
  • A passion for improving the lives of others with your skills!

Nice to Haves

  • Comfortable with other scripting/programming languages.
  • Scripting experience (javascript, python)
  • Other full languages (C, C++, Java)
  • Knowledge of multiple game asset formats and the scripting tools used to create them (maya, photoshop).
  • Experience as an artist or designer, as a hobbyist or professional


Employment Eligibility Requirement

Must be a US Citizen or Permanent Resident and not require Visa sponsorship to be eligible. 

What to Expect at HBS

All HBS employees

  • Contribute respectfully with empathy, emotional intelligence and self-awareness
  • Can work collaboratively in a team as well as on your own
  • Are able to be self-directed in their work and learning
  • Bring a growth mindset to the work they do

Working at HBS Means:

  • Work-life balance: a work family that doesn’t replace your family-family
  • Flexible workday hours and work-from-home opportunities
  • Time off when you need it: a wellness-first and family-first mindset
  • High transparency and easy access to studio leadership

HBS Benefits:

  • Generous medical, dental, vision, EAP, FSA, and both short & long-term disability
  • Paid vacation time
  • Paid sick time
  • Paid holidays including the week between Christmas and New Years Day
  • 401(k) program 
  • Annual profit-sharing from Paradox Interactive
  • Easy access off I-405 and free parking
  • Skilled, passionate, and fun co-workers
  • Pet-friendly office

You should apply to work at HBS if you want to:

Make amazing game experiences with co-workers who are just as passionate about their craft as you are

Be part of a project small enough (20-35 members) for everyone to have a significant impact

Join a warm, inclusive and diverse team, with a respectful and collaborative culture

Evolve and learn with us in a growth-mindset environment 


Thank You

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  • Location
    Kirkland, Washington
  • Department
  • Employment Type
  • Minimum Experience