Senior Animator

Art · Kirkland, Washington
Department Art
Employment Type Full-Time
Minimum Experience Manager/Supervisor

Harebrained Schemes is looking for an experienced, versatile Senior Animator who has a deep love of bringing characters and the worlds they inhabit to life. You’ll work with the Game Director to develop exciting new IPs and define the animation style for a new and exciting game title and partner with fellow animators to realize that vision.


The ideal candidate has a great demo-reel which demonstrates a superb sense of timing, personality, action, and is able to demonstrate a firm grasp of character art production pipelines. If you are a thoughtful collaborator, with a deep understanding of—and appreciation for— animation across a variety of game genres and audiences, we’d love to talk with you.


This is an on-site, full-time individual contributor and management role. 
(Please note that we are currently working from home due to Covid-19. We will return to the office in stages when it is safe to do so. In the meantime, all interviews will be done virtually.)


What You’ll Do


  • Establish, create and maintain animations that will bring our game world alive in order to build an immersive, exciting gaming experience.Animate new characters from scratch, while also supporting and expanding on existing character movement sets.
  • Animate new characters from scratch, while also supporting and expanding on existing character movement sets.
  • Re-target motion and adjust existing animation sets across a variety of character rigs.
  • Review and revise animations on an ongoing basis in response to technical and game-play requirements.
  • Give and receive constructive feedback in a very collaborative and iterative environment.
  • Incorporate animation direction as well as give and receive character performance feedback.
  • Collaborate with the character art team, systems designers, and engineers to ensure consistency between vision, creation and implementation of animation assets.
  • Collaborate with technical teams to develop run-time character animation procedures & pipelines.
  • Troubleshoot and solve art production issues related to rigging and animation in partnership with other members of the character team, 
  • Move animation data into the game through our production pipeline.
  • In partnership with the Character Technical Artist develop and evolve sophisticated character rigs that are capable of supporting the dynamic performances we are targeting.
  • Work with existing character models and rigs in order to modify animation created by other team members.


What You’ll Bring


  • You’ve worked on a variety of projects - big or small, indie or 1st party, PC or console or mobile, licensed or new IP, etc. - to understand the breadth of issues you have to anticipate and know that every project is different
  • Excellent communication, time-management and organizational skills.
  • Ability to showcase a task driven, self-motivated, proactive approach to the work and work well under deadline pressure.
  • Comfort with iterative development and differences between prototyping and production work.
  • An excellent aptitude for problem solving and the ability to follow an efficient workflow and pipeline process.
  • A strong sense of timing, personality, action, acting and staging. You can bring characters to life through movement that's easily readable from a distance and make highly responsive characters while telling a convincing and evocative story, without hindering game play.
  • Exceptional visual/technical understanding of animation mechanics with an emphasis on weight, good timing and fluid, overlapping motion.
  • Understanding of character pipeline considerations such as animation re-targeting, standard locomotion sets (walk/run/pivot etc) and working with animation blends.
  • A deep understanding of Maya and Unity
  • Experience of when to keyframe, when to motion capture, and how to blend both sources of motion along with ragdoll and other procedural techniques into character performances.
  • Solid understanding of next-gen animation development processes, limitations and dependencies including motion-capture, key-framed, dynamic and physics-based movement.


Nice to Haves


  • Solid drawing skills
  • Experience 3D modelling
  • Shipped titles using Unity.
  • Professional character rigging experience.
  • Experience creating animations to fit stylized or minimalist art styles.
  • Experience in any other area of art production (3D modeling, VFX, concept, etc.).
  • Motionbuilder experience 
  • Art-related degree (BA or BFA) and/or comparable professional experience.


Showreel Submissions


  • All candidates must deliver a full resume with a showreel featuring character animation samples to be considered for this position.
  • Demonstrate ability to create character performances in a range of styles.
  • Show a high level of expertise with key frame performances that include body, facial, human and creature animation examples. Motion capture examples are a plus.
  • On a per shot basis, please include information regarding software used and your contribution to the piece.

 

Employment Eligibility Requirement

Must be a US Citizen or Permanent Resident and not require Visa sponsorship to be eligible. 


What to Expect at HBS


All HBS employees


  • Contribute respectfully with empathy, emotional intelligence and self-awareness
  • Can work collaboratively in a team as well as on your own
  • Are able to be self-directed in their work and learning
  • Bring a growth mindset to the work they do


Working at HBS Means:


  • Work-life balance: a work family that doesn’t replace your family-family
  • Flexible workday hours and work-from-home opportunities
  • Time off when you need it: a wellness-first and family-first mindset
  • High transparency and easy access to studio leadership


HBS Benefits:


  • Generous medical, dental, vision, EAP, FSA, and both short & long-term disability
  • Paid vacation time
  • Paid sick time
  • Paid holidays including the week between Christmas and New Years Day
  • 401(k) program 
  • Annual profit-sharing from Paradox Interactive
  • Easy access off I-405 and free parking
  • Skilled, passionate, and fun co-workers
  • Pet-friendly office


You should apply to work at HBS if you want to:
Make amazing game experiences with co-workers who are just as passionate about their craft as you are
Be part of a project small enough (20-35 members) for everyone to have a significant impact
Join a warm, inclusive and diverse team, with a respectful and collaborative culture
Evolve and learn with us in a growth-mindset environment 


 

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  • Location
    Kirkland, Washington
  • Department
    Art
  • Employment Type
    Full-Time
  • Minimum Experience
    Manager/Supervisor