Unity Gameplay Engineer

Engineering · Kirkland, Washington
Department Engineering
Employment Type Full-Time
Minimum Experience Mid-level

Harebrained Schemes is looking for a Unity Gameplay Engineer to design, develop and test software code for products and games under development at HBS.


If you are a thoughtful collaborator, with a deep understanding of—and appreciation for—player experiences across a variety of game genres and audiences, we’d love to talk with you.


This is an on-site, full-time individual contributor role.
(Please note that we are currently working from home due to Covid-19. We will return to the office in stages when it is safe to do so. In the meantime, all interviews will be done virtually.)

What You’ll Do

  • Work closely with a Designer to help build a player experience focused approach to engineering problems
  • Write runtime C# Unity scripts for game features
  • Write runtime C# scripts to drive UI/UX interactions and help maintain Prefabs
  • Keep up to date on Unity features and technology


Engineering Responsibilities 

  • Collaborate with the design and engineering teams to implement specific game features
  • Produce functional, maintainable code that meets performance requirements
  • Engage in code review of existing and new code to improve code quality whenever possible.
  • Assist with improving existing documentation as well as ensuring consistent documentation and adherence to coding standards in newly developed code.
  • Collaborate with the Engineering, QA, and Production teams to maximize your contributions.
  • Provide achievable task estimations based on your own ability.


What You’ll Bring

  • You’ve worked on a variety of projects - big or small, indie or 1st party, PC or console or mobile, licensed or new IP, etc. - to understand the breadth of issues you have to anticipate and know that every project is different
  • You have professional Unity development experience.
  • You are proficient in C#
  • You care about game design and keep up on modern gameplay design trends
  • You’re comfortable working in a large existing code-base with excellent code comprehension and a willingness to refactor as needed.
  • You have good communication skills 


Additional Qualifications (Nice to Have)

  • You’ve shipped a modern Unity title
  • You have a broad knowledge of game technologies and tools.
  • Design experience on a shipping game is a bonus!


Employment Eligibility Requirement

Must be a US Citizen or Permanent Resident and not require Visa sponsorship to be eligible.



What to Expect at HBS


All HBS employees

  • Contribute respectfully with empathy, emotional intelligence and self-awareness
  • Can work collaboratively in a team as well as on your own
  • Are able to be self-directed in their work and learning
  • Bring a growth mindset to the work they do


Working at HBS Means:

  • Work-life balance: a work family that doesn’t replace your family-family
  • Flexible workday hours and work-from-home opportunities
  • Time off when you need it: a wellness-first and family-first mindset
  • High transparency and easy access to studio leadership


HBS Benefits:

  • Generous medical, dental, vision, EAP, FSA, and both short & long-term disability
  • Paid vacation time
  • Paid sick time
  • Paid holidays including the week between Christmas and New Years Day
  • 401(k) program 
  • Annual profit-sharing from Paradox Interactive
  • Easy access off I-405 and free parking
  • Skilled, passionate, and fun co-workers


You should apply to work at HBS if you want to:

  • Make amazing game experiences with co-workers who are just as passionate about their craft as you are
  • Be part of a project small enough (45-50 members) for everyone to have a significant impact
  • Join a warm, inclusive and diverse team, with a respectful and collaborative culture
  • Evolve and learn with us in a growth-mindset environment 

Thank You

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  • Location
    Kirkland, Washington
  • Department
    Engineering
  • Employment Type
    Full-Time
  • Minimum Experience
    Mid-level